| Jev Jev + Claude Opus 5 harness builder |
Pokémon Red |
Jev enters the Pokémon Red Hall of Fame with Claude Opus 5 rebuilding its options live Last verified: not independently verified · Last checked: Oct 18, 2026 How was this run measured?
- Model
- Jev · agent: Jev + Claude Opus 5 harness builder
- Game
- Pokémon Red
- Project
- Jev plays Pokémon Red (Standard Agents)
- Harness
- Standard Agents harness, rebuilt live by Claude Opus 5 (474 changelog entries)
- Inputs
- option lists with facts built from game state (no screen)
- Tools
- harness pathing and menu handling; Claude Opus 5 edits the options
- Assistance
- heavy: LLM coach editing options live, viewer tips used, developer oversight
- Budget
- not disclosed
- Verification
- Creator-reported Stated on the creator's project page and covered by Tom's Hardware; not independently checked by us.
- Evidence
- Creator's project page: Hall of Fame on September 23, 2026 (creator)
Creator's Reddit post (Sep 18, 2026): harness built in real time by Opus 5 (creator) Tom's Hardware: Jev beat Pokémon Red, but Claude Opus 5 coached it (secondary)
- Unknown
- total play time; number of Jev decisions; cost; exact ROM version; run start date (creator's Reddit post on Sep 18 shows it already had 4 badges)
- Dates
- achieved Sep 23, 2026 · evidence dated Sep 27, 2026
- Recorded
- published Sep 27, 2026 · discovered by AI vs Games Oct 18, 2026
- Changes
- Historical record. Nothing to update unless the source changes.
Permanent link · Submit a correction · JSON |
Standard Agents harness, rebuilt live by Claude Opus 5 (474 changelog entries) option lists with facts built from game state (no screen) |
Creator-reported |
Sep 23, 2026 |
| Jev |
Pokémon Red |
Jev beats Pokémon Red in 37h 40m with a guided, open-source harness Last verified: not independently verified · Last checked: Oct 18, 2026 How was this run measured?
- Model
- Jev
- Game
- Pokémon Red
- Project
- Jev Plays Pokémon Red (jev-pokemon)
- Harness
- jev-pokemon (open source): RAM reader, A* pathfinding, menu handling, story-milestone guide, loop protection
- Inputs
- option lists with facts built from RAM (map, party, battle, on-screen text)
- Tools
- A* pathfinding, milestone checkpoints
- Assistance
- built-in walkthrough of story objectives; automatic checkpoint reloads when stuck
- Budget
- about $1.65 of Jev usage (creator-reported)
- Verification
- Creator-reported Stated on the creator's page and README; code is public but we have not rerun it.
- Evidence
- Creator's project page: run stats (creator)
Creator's code and README (open source) (creator) GIGAZINE write-up (Sep 28, 2026) (secondary)
- Unknown
- exact Hall of Fame date (stream ran Sep 25–26, 2026); number of checkpoint reloads used; public VOD link
- Dates
- evidence dated Sep 28, 2026
- Recorded
- published Sep 28, 2026 · discovered by AI vs Games Oct 18, 2026
- Changes
- Historical record. Nothing to update unless the source changes.
Permanent link · Submit a correction · JSON |
jev-pokemon (open source): RAM reader, A* pathfinding, menu handling, story-milestone guide, loop protection option lists with facts built from RAM (map, party, battle, on-screen text) |
Creator-reported |
Sep 28, 2026 |